Steven Dowd (fb, 22-Apr-2013 19:04) : Thank you for this. We need more of these sorts of essays in problem chess, although I am unsure how well the modeling of a physical law fits problem chess. Like Reinhard Zaiser, I tend to believe that chess problems are an attempt of the human mind to provide meaning in what appears to be a meaningless world. (sorry if I misquote you Reinhard!)
Emmanuel Manolas (fb, 22-Apr-2013 20:42) : This physical law is about dispersion.
Imagine the pieces thrown randomly on a surface. Max entropy.
Then imagine that we define a chessboard and we specify the allowed movements of the pieces. And then we compose a problem, giving specific function to each chessman. Local entropy diminishes greatly.
You are right, only if you keep the composition as an idea. If you proceed in physical presentation, publication etc, then the physical law enters the stage.
Imagine the pieces thrown randomly on a surface. Max entropy.
Then imagine that we define a chessboard and we specify the allowed movements of the pieces. And then we compose a problem, giving specific function to each chessman. Local entropy diminishes greatly.
You are right, only if you keep the composition as an idea. If you proceed in physical presentation, publication etc, then the physical law enters the stage.
Steven Dowd (fb, 25-Apr-2013 21:36) : Any more commentary on your interesting idea, Emmanuel?
Emmanuel Manolas (fb, 25-Apr-2013 21:50) : From the other composers, you mean? None. I am not trying to convince anyone. It was just an idea of mine.
Here is another topic, the difference between OTB chess and composition:
The young player starts his games with very "original" moves, usually funny ones, and he must learn how to play by the book. So, gradually, his game seems very similar with other known games. The innovations are seldom.
On the other side stands the problemist. Initially, he creates common, known positions, surely anticipated. He must learn how to avoid the known compositions and create new, original, radically different problems, if he wants to earn prizes.
Here is another topic, the difference between OTB chess and composition:
The young player starts his games with very "original" moves, usually funny ones, and he must learn how to play by the book. So, gradually, his game seems very similar with other known games. The innovations are seldom.
On the other side stands the problemist. Initially, he creates common, known positions, surely anticipated. He must learn how to avoid the known compositions and create new, original, radically different problems, if he wants to earn prizes.
Juraj Lörinc (g+, 25-Apr-2013 11:16) : Maybe the analogy can be even prolonged. OTB players on the highest level suddenly start to make deep and surprising moves. And problemists on the highest level turn back to common well known themes, however thanks to their deep knowledge of the field they are suddenly able to show unanticipated renderings.
Steven Dowd (fb, 25-Apr-2013 21:59) : This is a great idea, and I have noted the same thing. In fact, when I started composing I did not understand the concept of originality very well, since I was successful in OTB chess mainly by copying the recommendations of experts. So many of my early compositions, if not plagiarized, were too repetitive of the ideas of others. I think Chris Feather once told me the key in chess composition was learning when to break the rules, but of course you must learn them first!
Steven Dowd (fb, 28-Apr-2013 02:25) : I think the developmental stages of a composer are interesting. I first realized I was really composing when I could compose schematically (about three years in), and ten years after I began, I finally developed a sufficient appreciation of some basic themes to at least attempt thematic composition. But I still tend to view composition in terms of material on the board rather than the theme. Dan Meinking once noted that Edgar Holladay "regressed" to this form of composition once he couldn't really compose thematically anymore - he set up pieces on the board, and knowing in general what might happen, followed the computer's analysis until he came up with a decent problem. We just don't spend enough time talking about these sorts of things in my opinion.
Emmanuel Manolas (fb, 28-Apr-2013 10:30) : In some problems it is crystal clear that the composer had something in mind when creating the problem (as in Janos Czak's problem you posted recently).
There are many published problems where the theme is not obvious and it seems that the computer found a solution. When this is the case, we should have the courage to admit it (See the imitator problem here :http://chess-problems-gr.blogspot.gr/2010/07/local-meeting-of-composers-7.html).
There are many published problems where the theme is not obvious and it seems that the computer found a solution. When this is the case, we should have the courage to admit it (See the imitator problem here :http://chess-problems-gr.blogspot.gr/2010/07/local-meeting-of-composers-7.html).
Steven Dowd (fb, 28-Apr-2013 11:52)
: This is one I have thought about a long time and although I would love to see a lengthy discussion of it, my own attitude is that it is rather like correspondence chess - the computer is a tool, and to give "him" more credit than that isn't really necessary.
Emmanuel Manolas (fb, 28-Apr-2013 12:40) : The computer is a useful tool, fast (not fast enough for our lengthy problems), reliable (not reliable enough for mixed fairy conditions) and cheap (freeware is not always useful).
It is like a car, fast (only where it is allowed), reliable (except when the battery is suddenly dead, or something else decides to fail) and cheap (well, it is cheaper than a boat or a plane, but not really cheap).
It is like a car, fast (only where it is allowed), reliable (except when the battery is suddenly dead, or something else decides to fail) and cheap (well, it is cheaper than a boat or a plane, but not really cheap).
Reinhart Zaiser (fb, 28 Apr 2013 20:30) : Now, that Steven mentioned my name in the context of chess, chess composition and the realization of meaning: as a logotherapist and existential analyst I know that there are 3 ways to meaning - and we find all 3 in chess and chess composition. It sounds very philosophical. But it's actually very understandable. We can realize meaning by: (1) realizing so called experiential values (for example, experiencing the beauty of an award winning chess composition), (2) realizing so called creative values (in our context by composing chess problems), and (3) by realizing so called attitudinal values (well, in OTB chess we have to deal with losing by changing our attitude, at best maybe by telling ourselves that we learn most by losing; and in chess composition to learn how to deal with all kind of frustrations in a similar way). Interestingly, in logotherapy we consider man as existential (Heidegger) and transcendental (Kant) "Will to Meaning", i.e., humans are created toward the realization of meaning. In other words, we humans need meaningful projects, meaningful relationships, etc - or we suffer from a feeling of meaninglessness, an existential frustration, an inner vacuum that can even lead to suicide. We just want to bring meaning into the chaos, it might be the night sky where the ancient Greeks definded constellations (Libra, Aquarius, etc.) or in chess where composers try to find beautiful chess problems. As logotherapist I even tell artists (and problemists) to connect with their spiritual and aesthetical unconscious to find their own style.